Grey Fox Games

War of the Worlds: The New Wave

War of the Worlds: The New Wave - Main image
$23.44 $34.99 In stock

War of the Worlds: The New Wave is an asymmetrical deck-building game with a playing board for two players. The game events unfold several years after the original “War of the Worlds” story by H.G. Wells.

The extraterrestrial invasion is occurring once again, but this time the Martians have arrived on a giant spaceship that lands in one of the backwater districts in Scotland. During the game, one player commands the alien forces, and the other one leads the UK self-defense units. The main objective of the invaders is to completely annihilate the population of Great Britain, while the opposite side needs to deal enough damage to the Martian army.

HOW TO PLAY

In War of the Words: The New Wave, two players deck-building game with a game board. During the game, one player commands the alien forces, while the other leads the UK’s human forces.

Each player spends their turn playing cards from their hand to execute their effects. They’ll also have the opportunity to improve their deck by adding more cards. The Alien forces win by removing all UK civilian tokens from the game board. The humans win by dealing 30 damage to the alien invasion forces.

Players

2

Game Length

30 - 60 Minutes

BGG Complexity

2.2/5

Where to play it online

Tabletopia

Rulebook

Download Here

WHAT'S INCLUDED

  • 1 game board
  • 11 human building tokens
  • 13 alien buildings and influence tokens
  • 30 UK civilian tokens
  • 1 alien damage marker
  • 2 human navy standees
  • 2 alien UFO standees
  • 3 human army standees
  • 3 alien tripod standees
  • 10 plastic stands
  • 35 human cards
  • 35 alien cards

Videos

  • Dice Tower

Customer Reviews (5.0 / 5 · 5 reviews)

Avery ★★★★★

The asymmetrical setup really makes the two sides feel completely different, which is rare for a deck-builder. Playing as the humans trying to survive the tripod assault kept us tense right to the last turn, and the board ties it all together nicely.

Benjamin Q. ★★★★★

Didn't expect a deck-builder to feel this tense with just two people. The asymmetrical sides are genuinely different, so my wife and I keep switching who plays the invaders, and the board layout makes every turn feel like a scramble for territory.

John ★★★★★

The two-player board really forces tight decisions, especially when the human side has to reroute trains while the alien deck keeps stacking. Games run about an hour for us, which is perfect for a weeknight.