Grey Fox Games

Arcana Rising Standard Edition

Arcana Rising Standard Edition - Main image
$23.99 $39.99 In stock

Roll up the sleeves of your cloak and get ready to cast some spells in this magical engine-building game. Arcana Rising invites up to six spellcasters to participate in a competition to acquire arcane artifacts and cast mighty spells in an effort to gain knowledge and power. As you gather mystical relics, you note the passing of the moons which amplify the power of certain schools of magic allowing wizards to cast spells at the peak of their power!

HOW TO PLAY

Arcana Rising is a deck-building game that’s all about choosing the best cards to play at the right time over the course of three rounds of play.

Each round is divided into six turns where players simultaneously draft a card and decide to either add it to their tableau or discard it to trigger spells within their tableau. At the end of three rounds, the player with the most victory points wins.

Players

1 - 6

Game Length

20 - 60 Minutes

BGG Complexity

2.1/5

Where to play it online

  • Tabletop Simulator
  • Tabletopia

Rulebook

Download Here

WHAT'S INCLUDED

  • 108 spell cards
  • 102 resource tokens
  • 75 victory point tokens
  • 10 moon tokens
  • 6 player mats
  • 1 casting board
  • 1 token bag

VIDEOS

  • The Dice Tower
  • Just Got Played

Customer Reviews (5.0 / 5 · 5 reviews)

Sebastian O. ★★★★★

Played this with four friends last weekend and the engine-building really shines once everyone starts chaining spells together. Turns move fast for a game that supports six, and the arcane cards give you enough paths that nobody felt boxed into one strategy.

Evelyn ★★★★★

The box says up to six players, and honestly that’s what sold me—our game nights always have five or six people, and most games cap at four. We’ve already run two full sessions and the spell-casting combos keep things tense right to the final round.

Joshua N. ★★★★★

The rulebook does a great job of walking you through the engine-building loop, and everything clicks into place by the second round. I've already played two sessions with five friends, and the spell acquisition phase keeps everyone engaged even when it's not your turn.