Grey Fox Games

Arcana Rising Kickstarter Edition

Arcana Rising Kickstarter Edition - Main image
$31.04 $44.99 In stock

Arcana Rising invites up to six spellcasters to participate in a competition to acquire arcane artifacts and cast mighty spells in an effort to gain knowledge and power. As they gather their mystical relics, they note the passing of the moons which amplify the power of certain schools of magic allowing wizards to cast spells at the peak of their power!

Arcana Rising is a drafting and engine-building game in which players compete over three rounds to craft a magical engine that will power their collected artifacts and generate points for them at the end of the game.

On a turn, players select a single card from the pile they are passed. Once a card has been selected, players pass the remaining cards clockwise, then choose whether to add the newly acquired card to their tableau OR to discard the card in order to run their engine and cast their spells. Randomized moon tokens tell players which of their spells may be cast. Therefore the timing of executing your powers is nearly as important as the powers themselves.

The cards fall into schools of Charms, Herbology, Blood Arts, Potions, Alchemy, and Artifacts. Only a single type of spell can be cast each turn, depending on a randomized order for that round.

After three rounds of drafting, players calculate their scores based on the unique set of artifacts they have collected and the player with the most victory points wins!

Customer Reviews (4.8 / 5 · 5 reviews)

Zoe W. ★★★★★

We've played four sessions now and the artifact-gathering mechanic keeps every turn tense — nobody ever feels totally safe with their collection. Six-player games can drag a bit, but the spells move fast enough that it never really bothered our group.

Grace ★★★★★

Kickstarter backer here, and the quality of the components absolutely justifies the wait—the card stock feels substantial and the artifact tokens have a nice heft to them. The drafting phase gets tense fast when all six of us are fighting over the same scrying spells.

Owen ★★★★★

The six-player cap is perfect for our group since we always have trouble splitting into pairs, and the race for arcane artifacts kept everyone tense till the final turn. The spellcasting mechanic feels genuinely strategic rather than just luck-driven, which is exactly what we wanted.